The Witch's House Guide

Controls
Arrow Keys/Numpad - Move Around

Z/Spacebar - Interact/Choose

Shift/Spacebar - Run

X - Open Inventory/Menu

Characters

 * 1) ViolaViola from The Witch's House.gif
 * 2) Black Cat/Demon
 * 3) Ellen

The Witch's Garden
Go down. The way out is blocked by roses, strangely.

Go to the left and keep on going until you find something sparkly. Obtaining it will give you a Machete.

Go back to where you started and go up this time. Use the Machete on the roses.

Go further and you will see a house. Go inside.

The Witch's House - First Floor
Go straight into the first room.

Be careful in this room - stepping on the blood stain will activate a trap.

Once you have read the message on the door, leave.

Go to the door on the right.

Go up on the hallway and go into the room.

Read the diary.

"I was sick,

so no one played with me."

–Ellen's Diary

Go to the pile of presents and investigate them. You will obtain a Teddy Bear.

Leave the room.

Leave the hallway, going back into the main room where the entrance was.

Go through the left door.

There's a pair of scissors on the work bench. Go over to the scissors and use the Teddy Bear on it.

Once done, you'll get Teddy Bear Torso.

Go back into the entrance.

Go back to the hallway, but do not go up. Go right instead.

Go to the lonesome teddy bear in the basket. Put the Teddy Bear Torso right next to it.

Go back to the entrance hall, '''but a teddy bear will come after Viola and try to kill her. Run back into the hall on the right to make it go away'''.

Go into the hall where the teddy bear came from and inspect the door. Before going inside, something will come out of nowhere. Inspect it, and you'll receive Teddy Bear Limbs.

Go inside the door.

There's a dining room, so I'll call this area 1F Dining Room.

On the table, there's a note. Read the note.

On the table, there's soup, but do not drink it.

There's a door at the corner on the upper right. Go inside the door.

Go to the invisible person and give him Teddy Bear Limbs. In return, you'll get a silver key.

Go back to 1F Dining Room and equip the key in front of the soup. Put it inside.

Go to the 1F Kitchen and the door that was locked is now open. Go inside and proceed through the stairs.

The Witch's House - Second Floor
Go to the far left to find a locked door.

Go to the door closest to the locked one and go inside.

There will be a 2F Library. There, you can read books about the Witch.

"Key's can't open the doors in this house.

Something else must serve as the key."

–The Witch's House

Go to the very left of the library to find a ghost trying to clean up the clutter of books.

Go leave.

Go to the door on the right of Black Cat.

Go through the hallway. Move the barrels to get to the message. Search in all the barrels. In one of them will be a rope. Take it, and you'll have Rope.

Go back to the 2F Library and give the rope to the ghost. In return, you'll get the Book of Death.

Whatever you do with the book, do not read it. If you do, '''Viola will rub her eyes. She then opens them to show that her eyes have disintegrated and blood pooling out of them. She'll rub her eyes again as the screen slowly turns to red. A few seconds afterward, Viola dies.'''

Go to the door across from 2F Library.

Go to the hallway and go down, then right.

Put Book of Death in the bookshelf.

When going back, be careful. '''A skull will come after Viola. In order to avoid the skull, go back to the bookcase, evade (go around) it, and run out of the room.'''

After you have left the room, go back in and open the glass case to get Butterfly Model.

Go back in the room that was on the right of Black Cat.

Take the butterfly then replace it with Butterfly Model.

Leave the room.

Go to the door at the very end of the hall. Proceed through the hallway, then the stairs.

The Witch's House - Third Floor
Go to the other room.

There, '''knives will run down the hall and try to kill Viola. To avoid this, run down the left side.'''

Go into the left room. Read the message ("Do you like frogs?") and interact with the frog. Select "Nod" and you will obtain Frog.

Go out.

Go to the very bottom of the hall.

Use Frog on the bridge and make him go down the bridge.

Go inside the room near Black Cat.

You'll have to make a mirror image of the room. And viola! The door will open! Get Frog again and go through the door.
 * 1) Go to the right side and look at the portrait.
 * 1) Rearrange the canned sweets three times.
 * 2) Go to the left side and use Frog on the middle chair.
 * 3) Open up the cabinet in the middle and obtain Cake. Put it on the table on the right side.
 * 4) Move the plant all the way to the left side.
 * 5) Obtain Rose and put it on the vase to the left.
 * 6) Tear off the note on the wall.

Read the message on the wall.

"Through the next door

and let nothing distract you"

–Message

Read the diary.

After reading the diary, go through the door–and into the Hall of Distractions.

Said by the message, let nothing distract you. When knives head your way, don't move to the side. When you see fine dining or something suspicious, don't move to the side. When you want to go to the sides, don't move to the side. Whatever you do, stay in the center.

After getting through the Hall of Distractions, read the paper.

"He's hungry"

–Message

Go up against the door.

Select Frog and select "Put frog in window". Then select "Force it in".

After that, go inside and through the other door.

Go through the hallway. Halfway, you'll meet Black Cat.

Go through the door and up the stairs.

Witch's House - Fourth Floor
Read the note.

"Go where only one eye is open" –Message

Here's where you're supposed to do it (look at the picture on the right).

After you found the area, go inside the passage.

Go through the hallway and through the door.

Here is a quiet corridor. Read the note.

"Make sound in four rooms"

–Message

Go to the room on the bottom right. Explore until you see a note. Read it.

"Blue eyes see the score"

–Message

Exit the room.

Go into the upmost room. Whatever you do, do not play the piano. Examine the bookshelf and read the "Eye Studies" book. Read it carefully.

Exit the room.

Go to the bottom left room.

Go to the upper side of the room and read the note.

"Play the music box with 12"

–Message

Go to the room on the left.

Read the Witch's diary.

Exit the room, then the other room.

Go back to the bottom right room.

Go look at the paintings of the women. Remember what you read from the "Eye Studies" book.

Go to the black-haired woman and go to the wall that she's looking at. Put your hand in, and you'll get some Sheet Music. For the piano, I presume?

'''Get ready to run after you get the Sheet Music. The black-haired woman will escape her painting and come after Viola. Run to where the black-haired woman's portrait was, and quickly strike it.'''

Leave the room.

Go back to where the piano was, and put the Music Sheet on the piano. Still, do not play the piano. The piano will begin to play by itself.

The vase will spat out a turnkey, so go over to it. You will obtain King Key.

Go to the bottom left room. Find the pumpkin that's the biggest and hit it four times.

The door will open. Proceed through the door, then the hallway before reading the note.

Go over to the clock. Select "Nod".

Another turnkey will fall out, the Queen Key. Obtain it.

Leave the room, and leave the other room.

Go back to the bottom left room.

Insert the Queen Key into the music box.

Go back to the bottom left room. Proceed into the room where the clock was.

Push the chair towards the clock and then use the King Key on it.

Go back into the piano room.

Go through the once locked door.

Talk to the woman. She has a request for her ring back.

Go to the previous room, and you can see the room has changed quite dramatically.

Go down the fireplace to go back to 2F.

The Witch's House - Second Floor
Go to 2F Kitchen and go inside the door on the up most side, not the one on the right. Search the skeletons until you find Gold Chopsticks.

Go back into the 2F Kitchen and check out the boiling pot. Stop the fire. Use the Gold Chopsticks and search around until you find Pig Ring.

Go back into the room where the skeletons were and put the chopsticks in its rightful place: the ribs.

Go exit the room, as well as the other room.

Viola will then hear footsteps. Run to the fireplace and go upstairs, back to 4F.

The Witch's House - Fourth Floor
Go to the room with the woman. Give her back the Pig Ring.

Go through the door and up the stairs.

The Witch's House - Fifth Floor
Proceed through the hallway. Halfway there, a corpse will come through the window, but a purple-haired female spirit protects Viola from being harmed.

Continue through the hallway. Keep on going until you see a door.

Go through the door.

Here, this puzzle is very easy. You just need to put the dolls on their matching pedestal.

After doing so, the door will open.

Go inside to reach the last floor of The Witch's House.

Go to the left door and talk to the yellow flowers. They have a request to X something. In return, they'll give their wonderful pollen.

Go to the upper right door–don't look at the clock. Read the Witch's diary.

"Then a girl came to play.

A cute girl with golden braids."

–Message

Exit the room.

Go to the rightmost side and look under the table to receive a skull.

Exit the room.

Go to the rightmost room.

Read the "Talkative Plants" book.

Go to the rightmost side of the room and talk to the red grasses, and listen to what they have to say about X-ing a plant–carefully.

Go exit the room.

Go to the white flower that's in front of the huge tree.

You have four options, but the correct one is to pluck it.

Go pick up the White Petals on the floor.

Go back to the left room and talk to the yellow flowers. You'll get White Flour.

Go exit.

Go up–and keep going up until you see a door.

Go inside.

There, you have a fifteen-second timer.

Quickly, look in the shelves on the right. Check the leftmost drawers/middle dresser (depends on the version you're playing) and the rightmost bottles. You'll obtain Skull and Bottle.

Exit the room quickly.

Put the White Petals in the Bottle.

Go over to the right room and go to the second jail cell. Talk to the man.

Give him the White Flour.

He'll then yell, saying that without "it" he can't use it properly.

Go obtain the skull behind the "Talkative Plants" book.

Go back to the room with gas and go to the left. There, you'll see a book. Read it.

Leave then.

Go back to the room where the red grasses were and go upwards from the entrance.

Go into the right corridor.

Put your hand in the pot to get the last Skull.

Go into the room on the right. Go back to the corridor. Be careful–'''a Giant Skull will begin to chase Viola. Go back into the room with the Skulls, evade all of them, then run back into the corridor. The Giant Skull will still chase Viola, so head back to the room with the red grasses.'''
 * 1) Go to the upper left corner and make the Skull face frontwards.
 * 2) Go to the upper right corner and make the Skull face frontwards.
 * 3) Go to the bottom left corner and make the Skull face left.
 * 4) Go to the bottom right corner and make the Skull face right.
 * 5) Go to the back of the room and pull the switch.

Go to the room near the corridor's entrance. If you remember what you've learned from the "Talkative Plants" book, use the water on the bottle full of the white flower's petals. You'll then obtain Glowing Bottle.

Go exit the room, then the other room, then go inside the room with the yellow flowers.

Go to the bottom room, near the entrance.

Once you reach the second split-up, go there.

Once you reach the one where you see Ellen go up and there's a left turn, go left.

Go to the end of the hall and look in the last drawer.

Run out of there after you obtain Jade Pipe.

As Viola nears the door, she will accidentally drop the bottle.

Keep running out until you are back in the room with the yellow flowers.

Go back to the jail cell with the dying man. Give him Jade Pipe.

Go into the first jail cell after the cutscene ends and get the red shoes.

Be careful with the shoes–'''if you wear them, Viola's head–along with her neck–will fall off. Her body will run out of the screen.'''

Go to the room with the water, and use the red shoes on the water.

Exit the door. As you leave for the door, '''the Giant Skull will chase Viola again. To avoid the skull this time, go into the room with the water.'''

Go into the room with the gas. Keep walking down the poison until you reach the door at the very end of the hall. Get inside after the shoes break.

Proceed through the short hallway, then the door.

After reading the last bit of the Witch's diary, go inside. If you are playing the old versions of The Witch's House, you'll need a code to get in. If you're playing the newer versions, you don't need a code. Here's the code: 6-0-0-6 Afterwards, go inside. Go near the shelf that has a red bottle, and obtain it. You'll get Cute Little Bottle. As you are about to leave, a doll head will drop from nowhere. Grab the doll head to obtain Doll Head.

As you leave, though, enemies will come in and try to kill you. Run for it, and head back to the hallway with the poison. Run to the door nearest to the one you just exited.

Go inside the door. Grab the doll's body once you find it. Combine the Doll Head with the Doll Body to get Doll.

Go back into the room with the doll pedestals and put the Doll on the last pedestal.

Go descend the ladder.

Venture through the hallway. Near the door will be a cat's corpse. But if you have played through the whole game without talking to Black Cat, the Black Cat will be shown there. Talk to him if he's there. The talk is quite interesting.

Read the last bit of the Witch's diary. If you have played the whole game without talking to Black Cat, the diary will change.

'''Be prepared to run! Ellen will begin to chase Viola. Escape the house.'''

If you want the normal ending, escape the house without doing anything special.

If you want the true ending, go back to the room where we found Teddy Bear and look into the closet to find Ellen's Knife. Escape the house.

If you get caught by Ellen, Viola will die.

Whichever ending you get, enjoy the last scenes of the game.

Ending
When in the first screen (after Viola wakes up), stay still there and do not move for an hour.

After ten minutes, the cat will sit down.

After fifty minutes, the cat will disappear.

After one hour, Viola is transported to another area, where she can leave the forest.

Secret Ending
Play through The Witch's House without talking to Black Cat, even if you want to save.

Once you are about to meet Ellen, Black Cat will be shown. Halfway through the text, Black Cat will become Demon.

Also, the diary changes to the truth and instead of "Witch's Room" it will say "My Room".

Normal Ending
When running from Ellen, get to the first floor and escape from the house.

Pick up the Letter on the ground where Viola woke up.

Go escape downwards.

Use the  ' Cute Little Bottle' on the huge patch of roses.

True Ending
When running from Ellen, get to the first floor and grab Ellen's knife from the closet that we couldn't open from the beginning.

Escape the house.

Pick up the Letter on the ground where Viola woke up.

Go escape downwards.

Use the Cute Little Bottle on the huge patch of roses.

Doing these things will unlock the secrets.